if (SERVER) then

	AddCSLuaFile( "shared.lua" )
	SWEP.Weight				= 5
	SWEP.AutoSwitchTo		= false
	SWEP.AutoSwitchFrom		= false
	SWEP.HoldType			= "pistol"

end

if ( CLIENT ) then

	SWEP.ViewModelFOV		= 75
	
	SWEP.IconFont = "CSSelectIcons"
	
	SWEP.PrintName = "Desert Eagle"
	SWEP.Slot = 2
	SWEP.Slotpos = 1
	SWEP.IconLetter = "f"
	
	killicon.AddFont( "weapon_deagle_tp", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )

end

 SWEP.Base				= "tp_base"
 
 SWEP.IronSightsPos = Vector (5.1571, 1.746, 2.5845)
 SWEP.IronSightsAng = Vector (-0.0976, 0.1004, -0.0976)

 SWEP.Spawnable = true;
 SWEP.AdminSpawnable = true;

 SWEP.ViewModel			= "models/weapons/v_pist_deagle.mdl"
 SWEP.WorldModel			= "models/weapons/w_pist_deagle.mdl"

 SWEP.Primary.Sound			= Sound( "weapons/deagle/deagle-1.wav" )
 SWEP.Primary.Recoil			= 5.7
 SWEP.Primary.Damage			= 19
 SWEP.Primary.NumShots		      = 1
 SWEP.Primary.Cone			= 0.022
 SWEP.Primary.ClipSize              = 7
 SWEP.Primary.Delay			= 0.21
 SWEP.Primary.Automatic             = false
 SWEP.Primary.Ammo                  = "pistol"

 SWEP.Secondary.Clipsize            = -1;
 SWEP.Secondary.DefaultClip         = -1;
 SWEP.Secondary.Automatic           = false
 SWEP.Secondary.Ammo                = "none"; 
 SWEP.Secondary.Delay			= 4

